Changelog
Version history for Project Galacta
v1.4.2 – Oct 15, 2026
Section titled “v1.4.2 – Oct 15, 2026”Mod Loader
- Safety patches: synced with what NetEase’s anti-cheat enforces (environment mods are now blocked).
Companion App
- Converting an encrypted mod into a Skin Swapper-compatible one no longer strips its encryption.
v1.4.1 – Oct 14, 2026
Section titled “v1.4.1 – Oct 14, 2026”Mod Loader
- Mods that add custom VFX to abilities are no longer blocked.
v1.4.0 – Oct 9, 2026
Section titled “v1.4.0 – Oct 9, 2026”Skin Swapper
- Reworked the Materials tab: hidden parts now stay hidden through respawns, ability material changes, skin swaps and form changes, and are saved per mesh across level changes and restarts.
- Parts hidden by the game itself now show as unticked, and opening the tab no longer re-shows everything.
Companion App
- Added a Convert tab: turns a mod that replaces a vanilla skin into a Skin Swapper compatible one. Pick a mod from your mods folder (or Add from file…), fill the options, and it writes the converted mod to a
GalactaConvertedsubfolder. Can updateskins.txtautomatically afterwards. - The hero list is now read from the game, so new heroes and their names show up without an app update.
- Added a switch on each skin in the Heroes tab to leave it out of
skins.txtwithout uninstalling their mods.
v1.3.0 – Oct 5, 2026
Section titled “v1.3.0 – Oct 5, 2026”Skin Swapper
- Added support for heroes with multiple forms. Skin Swapper Mods can now ship a separate mesh for each form.
- Pick a skin once on the hero’s base form and the matching meshes are applied automatically whenever you change form. A form the mod has no mesh for shows the vanilla one.
- The Skins tab now lists the skins made for the form you are currently in, and your choice is remembered per form.
- Added a Settings tab with a “Forms follow the base skin” option, to turn the automatic form matching on or off.
- Reworked how the Skin Swapper tracks your hero, fixing wrong or missed targets on heroes with several bodies or clones, and fixed the lag spikes when changing form.
- Restyled the tab bar to match the game’s own UI.
Companion App
- Reads the new form setting from Skin Configs and writes it to the manifest. The Manifest tables show a new Form column.
- Manifests written by older versions keep working and load as the base form.
For modders
- The SkinConfig template has a new
TargetSculptIDproperty. Leave it at0for regular skins; set it to target a specific form. Put one mesh and one config per form in the same mod folder to ship them as one skin. See Skin Swapping → For modders. - Existing base form Skin Configs need no changes.
v1.2.2 – Sep 18, 2026
Section titled “v1.2.2 – Sep 18, 2026”Mod Loader
- Fixed an issue where some mods couldn’t be unmounted/remounted.
v1.2.1 – Sep 17, 2026
Section titled “v1.2.1 – Sep 17, 2026”Mod Loader
- Refined mod mount ordering to fix additional priority edge cases.
v1.2.0 – Sep 16, 2026
Section titled “v1.2.0 – Sep 16, 2026”Mod Loader
- Added a dedicated keybind to unmount/remount mods on the fly (add/remove or enable/disable, without restarting the game). Press F7 at any time and trigger a level change (e.g. enter/exit a match or the Practice Range) for changes to apply.
- Now replicates the game’s native mod mounting order, fixing most mod priority issues.
- Improved mod loading stability.
Skin Swapper
- Rewrote the swapped mesh material refresh logic, fixing cases where heroes with abilities that change their materials (like Emma Frost’s Diamond Form and Psylocke’s Invisibility) had their materials revert.
- Fixed an issue where Human Torch wasn’t targeted by the Skin Swapper, causing performance issues.
General
- Added a Project Galacta section under the game’s native settings menu (in the “Others” tab): open the game’s Paks folder, rebind the Mesh Swapper menu key, and a panic button to stop the Mesh Swapper logic in case of performance issues.
Companion App
- Fixed an issue where a custom game directory wouldn’t apply correctly.
For overlapping mods that still conflict, you may need to adjust priority manually (e.g. prefix the filename with
!, or increase the number of9s). Repak X makes this easy.
v1.1.0 – Sep 12, 2026
Section titled “v1.1.0 – Sep 12, 2026”Mod Loader
- Mod loading stability has been improved.
- Resolved mod priority issues.
v1.0.0 – Sep 11, 2026
Section titled “v1.0.0 – Sep 11, 2026”Public release: Mod Loader, Skin Swapper, Companion App, and the SkinConfig template.
